A contest robot receives a long list of commands, but walls, edges, and earlier commands change what later commands do. Instead of guessing a shortcut, we FOLLOW THE RULES exactly: model the changing state, apply every step in order, and check the edges that can stop or redirect a step. We build it as a short ladder of executable demos (each with a Notice), then a full stdin solver.
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Turn a list of rules into code that carries out every step in order.
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Choose a state (a few variables, a list or a grid) that makes the rules easy to apply.
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Guard the edges by clamping values and checking bounds and walls.
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Make sure every simulation loop is certain to stop.
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Lesson 1 — Model the State, Apply Every Rule in Order
First pull the starting state out of the input.
tokens = "18 7 3 5 -25 40".split() capacity = int(tokens[0]) charge = int(tokens[1]) ticks = int(tokens[2]) print("capacity", capacity, "start charge", charge, "ticks", ticks)Scroll the code for more ↓
Output
capacity 18 start charge 7 ticks 3Parsing names the pieces of state (capacity, charge, number of ticks) before any rule runs.
Apply ONE rule, respecting a cap.
capacity = 10 charge = 8 change = 5 charge = charge + change if charge > capacity: charge = capacity print(charge)Scroll the code for more ↓
Output
10Adding 5 would reach 13, but the cap clamps it to 10.
Apply the rules in ORDER over a sequence, clamping after each step.
capacity = 15 charge = 6 changes = [7, 4, -30, 12] for change in changes: charge = charge + change if charge > capacity: charge = capacity elif charge < 0: charge = 0 print("after", change, "->", charge)Scroll the code for more ↓
Output
after 7 -> 13 after 4 -> 15 after -30 -> 0 after 12 -> 12Each change updates the running charge, clamped to
[0, capacity]— the state carries forward.Put it together: the battery program reads
capacity charge ticksthen thetickschanges from stdin and prints the final charge.Try it import sys data = sys.stdin.read() tokens = data.split() capacity = int(tokens[0]) charge = int(tokens[1]) ticks = int(tokens[2]) for tick in range(ticks): change = int(tokens[tick + 3]) charge = charge + change if charge > capacity: charge = capacity elif charge < 0: charge = 0 print(str(charge))Scroll the code for more ↓
Run the full solver from this unit folder:
python assets/l1.py < assets/l1/1.inApply each tick's change to
charge, clamping to[0, capacity]; print the final charge.Complexity:
O(ticks)— one pass over the changes.Lesson 2 — Edges & Provable Termination
Ad-hoc loops must handle boundaries and be guaranteed to STOP. First, clamp a position to the grid edges.
position = 0 size = 5 for step in [-1, -1, 3, 9]: position = position + step if position < 0: position = 0 elif position >= size: position = size - 1 print(position)Scroll the code for more ↓
Output
0 0 3 4A step past either end is clamped, so
positionstays a valid index.A robot on a grid moves only when the next square is in bounds AND not a wall (
-1). This is one full simulation over a command string.data = '3 4 1 0 5 2 3 4 6 -1 8 6 7 1 4 9 DDRRRU' tokens = data.split() rows = int(tokens[0]) columns = int(tokens[1]) robot_row = int(tokens[2]) robot_column = int(tokens[3]) token_position = 4 grid = [] for row in range(rows): current_row = [] for column in range(columns): current_row.append(int(tokens[token_position])) token_position = token_position + 1 grid.append(current_row) commands = tokens[token_position] for command in commands: next_row = robot_row next_column = robot_column if command == "U": next_row = next_row - 1 elif command == "D": next_row = next_row + 1 elif command == "L": next_column = next_column - 1 elif command == "R": next_column = next_column + 1 if next_row >= 0 and next_row < rows and next_column >= 0 and next_column < columns: if grid[next_row][next_column] != -1: robot_row = next_row robot_column = next_column print(str(grid[robot_row][robot_column]))Scroll the code for more ↓
Output
6The bounds check (
0 <= next < size) and the wall check (grid[next] != -1) together keep the robot on legal squares; blocked moves are skipped.Make a loop PROVABLY stop: track states already seen in a LIST (using
in) so a repeat ends the loop — nosetneeded.state = 1 seen = [] steps = 0 while state not in seen: seen.append(state) state = (state * 2) % 7 steps = steps + 1 print("repeat after", steps, "steps")Scroll the code for more ↓
Output
repeat after 3 stepsEach new state is appended to
seen; when a state recurs,state not in seenis false and the loop stops. (A plain step cap works too.)Put it together: the event-walk program reads
NthenNpoints jumppairs and follows the jumps, summing points, until it lands beyond the list.Try it import sys data = sys.stdin.read() tokens = data.split() event_count = int(tokens[0]) points = [] jumps = [] for event in range(event_count): points.append(int(tokens[1 + event * 2])) jumps.append(int(tokens[2 + event * 2])) score = 0 event_index = 0 while event_index < event_count: score = score + points[event_index] event_index = event_index + jumps[event_index] print(str(score))Scroll the code for more ↓
Run the full solver from this unit folder:
python assets/l2.py < assets/l2/1.inAdd the current event's points, then jump ahead by its jump count; the walk stops when the index passes the end.
Complexity:
O(N)— the index only increases, so the walk terminates.A Simulation Checklist
(1) Name the state; (2) apply rules in the given order; (3) clamp/guard every edge; (4) make the loop provably stop (an increasing index, a step cap, or a repeat check). Correct and careful beats clever.
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Name the pieces of state first, then apply each rule in the order the problem gives.
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Clamp after every step so a value stays inside its limits, such as
[0, capacity]. -
A move happens only when the next square is in bounds AND not a wall.
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A loop surely stops when its index only increases, it has a step cap, or it checks for a repeated state.
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Trace a few steps by hand and compare them with the sample.
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You can now simulate a contest process carefully and correctly.